Get Lamp
Get Lamp

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- 66/100 based on 1,798 votes

With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, ... (Full plot summary below)

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With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.

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User Review - 8/10 by Peter B"They were called 'computer adventure games', and they used the most powerful graphics processor in the world: the human mind." A documentary that tells the story of text adventures through the words of the people who made them, it's taken digital historian Jason Scott five years of researching, interviewing, filming, editing and polishing. And it was worth waiting. This is oral history at its best.
User Review - 8/10 by Robert BNow I am melancholic. Thanks stupid movie I hate you.
User Review - 6/10 by Anatoly SA documentary about the rise and fall (and a current state) of Interactive Fiction (aka the Text Adventure). Many people interviewed and it's well put together, BUT if you're already familiar with IF history I doubt that you will discover anything new. Despite a lot of legends being interviewed little is being said about the games itself. A larger part of the feature is spent discussing the current state of IF (pretty much the same group of people patting each other on the backs) instead of the "glory days" and the days of innovation. It's particularly upsetting because of the amount of people interviewed (just about every person from Infocom is present here) and the Infocom featurette is also just a brief look at the company's initial financial success and it's subsequent failure. This is the kind of documentary you'd see on history channel and keep watching if you're unfamiliar with the topic. To me, it offered nothing new. Overall it looks and sound good, very professional, just wasn't for me, and I expected a lot from it which led to a disappointment. The second viewing annoyed me even more. BUT if you want to see what Infocom people look/sound like or if you don't know how the Adventure Game genre was born then I'd say CHECK IT OUT.

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